Crafting immersive soundscapes for the dark fantasy game, Frontier Paladin.
Designing and implementing all audio with Unreal Engine & FMOD.
Composing an orchestral score to enhance the game's atmosphere and storytelling.
Contributing
to the development of a gripping gameplay experience where players can
defend their castle, embark on quests, and choose their destiny.
Headed audio for Crimson Tactics: The Rise of The White Banner, an award-winning turn-based tactical RPG with a a high fantasy medieval setting.
Led Unity-to-FMOD transition, enabling independent audio work and complex systems, saving vital dev time.
Designed 1000+ FMOD assets for immersive gameplay, elevating user interaction with stylistic audio feedback.
Orchestrated FMOD mix hierarchy for platform-optimized sound, delivering a top-tier experience for players.
Composed and implemented 28 orchestral scores for menus, cut-scenes, and gameplay.
Created audio process organization, enhancing cross-team communication and project adaptability.
Directed audio team growth through hiring and training, aligning newcomers with company standards.
Managed community relations via live streams, fostering gamer engagement.
This programme is developed and taught by industry professionals who’ve worked with the likes of Pharrell Williams, The Chemical Brothers, and Swedish House Mafia.
Under their tutelage I studied the best industry practices in sound design, scoring for media, music composition, mixing, and business.
One of the highlights of the course was launching a wellness based music label that involved coordinating with a team across Australia, India and the UK.